Hey, guys, it’s Rutskarn. Some of you may recall how a while ago I expressed an interest in writing a short Joker fan comic. Emphasis on “writing”–the act you might recognize is the non-making-comics part of making comics. This meant that in industry terms, my idea was approximately as valuable as a time share on a pretend spaceship.
However, shortly after the episode aired, Stephan Kostrzewa and his unparalleled ability to use art supplies and pixels to effect storytelling reached out to me about making my non-comic idea into something extremely comic-like. Now, after four months of backbreaking work (and almost twenty full minutes of writing on my part), a comic-like product has resulted. You might even say it is a comic.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
Another PC Golden Age?
Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.
Why The Christmas Shopping Season is Worse Every Year
Everyone hates Black Friday sales. Even retailers! So why does it exist?
What is Vulkan?
What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?