Hey, guys, it’s Rutskarn. Some of you may recall how a while ago I expressed an interest in writing a short Joker fan comic. Emphasis on “writing”–the act you might recognize is the non-making-comics part of making comics. This meant that in industry terms, my idea was approximately as valuable as a time share on a pretend spaceship.
However, shortly after the episode aired, Stephan Kostrzewa and his unparalleled ability to use art supplies and pixels to effect storytelling reached out to me about making my non-comic idea into something extremely comic-like. Now, after four months of backbreaking work (and almost twenty full minutes of writing on my part), a comic-like product has resulted. You might even say it is a comic.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.