Here are the key points of the project, distilled into a short video.
Seeing the thing in motion really is more exciting than screenshots.
I know in the video I claimed it was released as source and a screensaver , but that step has been delayed and I’m to lazy to re-cut the video.
Note that the stuttering apparent in the video is not from the program itself. It was running at 200-300fps with no slowdowns when I made this video. The stuttering either happened during video capture or during the encoding process, which I was obliged to do twice. (Cheapo Windows Movie Maker doesn’t support multiple audio tracks, so to get the typing sound and the music in there together I had to encode the entire movie with just the typing, then re-import that movie and add the music. There were probably better ways to have solved this, but all of them would have taken longer and I’d already spent more time on this than I’d intended.
The story of the cool cam is one many engineers (and by extension, programmers) need to take to heart, that marketing does not always deserve the scorn we give it, and that a little polish in presentation can go a long way to covering up the lack of polish in everything else. I applied that lesson to great effect here. The animated camera does a great job of showing off the cool stuff and hiding the rough edges.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
Gamers Aren’t Toxic
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.