I love at around the 7:30 mark, Simon says, “This better be the right way.” What makes this amusing is that by putting in this line of dialog, the writers are implicitly telling the players that YES, THIS IS THE RIGHT WAY. Without that audio cue, the player might worry they were just jumping around on a bunch of crap intended to be background scenery. But by putting in a line of voice acting – even though the line itself questions the direction you’re heading – the writers are making it clear that you’re supposed to be here and that this was a path they anticipated or even intended.
And if you’re curious why I keep hammering on Josh to stop bunny hopping and mouse-whipping even though “Josh Trolling” is a running gag, here’s why:
This is what the game looks like, more or less, under normal circumstances:
That’s what Josh sees, anyway. And the show you’re watching is recorded from this. But while we’re recording the show, the rest of the cast has to watch via a live stream. Streaming video already suffers under dark conditions. On top of that, it’s really harmed by fast-moving scenes, as I’ve explained in the past. So when Josh moves the view around, that frame above will get turned into this:
Josh doesn’t see this, because he’s still seeing the game in all of its 1440p glory on his jumbotron monitor, while we’re left looking at this soup of grey pixels and basically blind to the game we’re trying to discuss. On top of that, an abruptly shifting view is mildly uncomfortable when you’re controlling it, very uncomfortable when someone else is controlling it, and headache-inducing when your eyes are already straining to see stuff in the dark at 140p.
Josh keeps forgetting and reverting back to “bunny-hop and spin” movement style. Which suggests that this is actually how he normally plays games. I wonder how common that is? We know a lot about different driving styles because we can see other people driving. But PC-based FPS games are usually played alone, and I wonder about all of the strange quirks and habits we never get to see.
A video Let's Play series I collaborated on from 2009 to 2017.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.