My column this week is about the Windows 10 Store. Sort of. I guess it’s really about trust of a company that’s has done – and continues to do – a lot of harm to PC gaming.
This comment at the Escapist is worth reading. It puts an asterisk on several of the points I made in my column. I’m not really inclined to take anything Microsoft says at face value, but the points are there for the curious.
I remember a lot of teeth-grinding frustrations with GFWL that never made it into blog posts or columns. At the time I thought, “Bah, nobody wants to read more GFWL ranting. I should pace myself.” Now I genuinely wish I’d posted them for purely historical purposes. I always link to the same two anecdotes, and I don’t want people to walk away with the impression that I just had two bad experiences with GFWL. These are the tip of the iceberg, not the full story.
And it’s not like GFWL went away:
"Yeah our platform is broken and we know it and there's no fix."
These guys want to sell shit on the Win 10 store? pic.twitter.com/RCrO8u3olf
— Shamus Young (@shamusyoung) March 20, 2016
It looks like Quantum Break is the first game to be leveraged as a Win 10 store exclusive on the PC. That’s ominous. Someday they might do this to a game I care about.
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
Zenimax vs. Facebook
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.