My column this week is about the Windows 10 Store. Sort of. I guess it’s really about trust of a company that’s has done – and continues to do – a lot of harm to PC gaming.
This comment at the Escapist is worth reading. It puts an asterisk on several of the points I made in my column. I’m not really inclined to take anything Microsoft says at face value, but the points are there for the curious.
I remember a lot of teeth-grinding frustrations with GFWL that never made it into blog posts or columns. At the time I thought, “Bah, nobody wants to read more GFWL ranting. I should pace myself.” Now I genuinely wish I’d posted them for purely historical purposes. I always link to the same two anecdotes, and I don’t want people to walk away with the impression that I just had two bad experiences with GFWL. These are the tip of the iceberg, not the full story.
And it’s not like GFWL went away:
"Yeah our platform is broken and we know it and there's no fix."
These guys want to sell shit on the Win 10 store? pic.twitter.com/RCrO8u3olf
— Shamus Young (@shamusyoung) March 20, 2016
It looks like Quantum Break is the first game to be leveraged as a Win 10 store exclusive on the PC. That’s ominous. Someday they might do this to a game I care about.
Charging More for a Worse Product
No, game prices don't "need" to go up. That's not how supply and demand works. Instead, the publishers need to be smarter about where they spend their money.
Final Fantasy X
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)