My column this week is about the Windows 10 Store. Sort of. I guess it’s really about trust of a company that’s has done – and continues to do – a lot of harm to PC gaming.
This comment at the Escapist is worth reading. It puts an asterisk on several of the points I made in my column. I’m not really inclined to take anything Microsoft says at face value, but the points are there for the curious.
I remember a lot of teeth-grinding frustrations with GFWL that never made it into blog posts or columns. At the time I thought, “Bah, nobody wants to read more GFWL ranting. I should pace myself.” Now I genuinely wish I’d posted them for purely historical purposes. I always link to the same two anecdotes, and I don’t want people to walk away with the impression that I just had two bad experiences with GFWL. These are the tip of the iceberg, not the full story.
And it’s not like GFWL went away:
"Yeah our platform is broken and we know it and there's no fix."
These guys want to sell shit on the Win 10 store? pic.twitter.com/RCrO8u3olf
— Shamus Young (@shamusyoung) March 20, 2016
It looks like Quantum Break is the first game to be leveraged as a Win 10 store exclusive on the PC. That’s ominous. Someday they might do this to a game I care about.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.