It’s a mailbag this week! I think we answered around 33% of the questions. I’m starting to think we need to do this more often. Once again, I’ve wiped the slate clean so if your question didn’t make it, it’s time to re-word or re-send if you’re still looking for an answer.
Another week, another apology for wonky audio. I’m really frustrated now because I have the right tools but I keep making dumb newbie mistakes. This week I left a fan on. Not one of those “whisper quiet” fans. And this thing wasn’t sitting across the room from me. This was a roaring box fan, right at my feet. Why? Why did I not turn off the fan?
Audio editing got rid of the worst of it, but the ghost of the sound is still there when I talk. And I’m sure you’ll hear it now that I made a big deal about it. Don’t worry, I’m sure in another 109 episodes or so I’ll figure out how to run this show.
1:00 MP3 vs. OGG
Is Shamus willing to dig into the server logs and tell us what the
percentages are between the Diecast’s various delivery methods? How do
MP3 compare to Ogg, etc…
Peter H. Coffin
3:00 Turn-based Systems and the Witcher on Spoiler Warning.
I heard you talking about turn-based systems and mechanics and it got me wondering if any of you played Jagged Alliance 2?
Also, (when) can we expect Witcher 3 Spoiler Warning season?
If you could design a vault in the new Fallout 4 game, what would it look like? What kind of bizarro scientific experiment would be fun to uncover?
Also, since I sent this for Mumbles, who would win a wrestling match between crows and squirrels?
Thanks for your wonderful podcast,
The Fighting Doll
23:00 Next Gen.
My Question is about “Next Gen”.
So we all know what next generation graphics are going to look like, peers out of the window and sighs.
What does everyone think next generation mechanics should look/play like?
If we have “twice the power” of the previous gen, can we render 2 of the previous gen games at once to do strange overlapping levels?
Less polygons more fluid animations?
Being able to create more complex AI or Simulations?
Or just the ability to never have to see a loading screen ever again.
Michelle in England
34:00 The Hinterlands
What makes you able to play and enjoy the Witcher 3 or Skyrim, but makes you get stuck in the Hinterlands in Inquisition for hours?
45:00 Books that expand on the lore of a game.
Catching up on the Witcher games and watching the hangout, I noticed how the games make inevitable callbacks to the books.
My question is, what do you think about books that expand on the lore of a videogame? (lumping together videogames based on books and vice versa as well as books accompanying games).
Also if Josh could tell us real quick if the books are worthwile for fans of the witcher games.
This is the SuperBunnyHop that Chris mentioned:
55:00 Ruby Tuesday.
Dear Casters of all things Pod,
Why do video games always come out on Tuesdays? How did that start?
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.