Yes, I have written 200 Experienced Points columns. Here is number 200, where I answer reader questions. At an average length of 1,200 words, that’s about a quarter of a million words. If gathered into a book, it would be awkward and heavy. For comparison, Fellowship of the Ring is around 180k, and that thing is a pain in the ass to carry around.
I really enjoyed doing this. One of the things I dislike about this job is the search for topics worthy of doing a column. Will people care? Does this matter? Is this story going to be irrelevant, or fundamentally different, by the time this column goes live? I’ve scrapped a lot of columns and wasted a lot of hours digging for the “right” topic. Reader questions gives me a way to latch onto stuff that people care about, and it lets me cover smaller topics that might not be enough to fill an entire column.
So I hope this goes over well. My plan is that when I have one of those weeks where there doesn’t seem to be a worthy news topic, I can just dive into reader questions.
Of course, this was a terrible week to do this one. Christmas week is odd, traffic-wise. People change their browsing habits. So a tepid response might mean people are just busy Christmas-ing. I dunno. Maybe I’m over-thinking this.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.