Chris and I already gave Watch_Dogs a pretty thorough beating on the Diecast, but here is the fuller and more organized take from Chris. I only played the first couple of hours, so I can’t comment on a lot of the game. But when he was talking about the parts of the game I knew, I started getting seasick from nodding my head too vigorously.
Everything about Aiden Pierce that isn’t repugnant is completely boring. You thought I didn’t like Geralt? I’d rather go on a date with Geralt where we watch a Michael Bay movie and then sit around the malt shop drinking from the same root beer float with a pair of curly straws and then walk home holding hands, rather than share an elevator ride with Aiden. Screw that guy. And his idiot ballcap.
I guess Watch_Dogs is supposed to be a revenge story, but if Aiden really wanted revenge for the little girl’s death he should have shot himself in the face as soon as the opening credits were over. She was never targeted by the bad guys. She was caught in the crossfire between warring assholes because Aiden was driving her around. If you’re going to get deep into crime such that you have people trying to kill you, then maybe that should disqualify you as a babysitter.
And then this jackass has the audacity to tell his sister not to worry, because he’ll protect what’s left of her family. You know, since he did such an awesome job with her other kid. The entire world of Watch_Dogs revolves around Aiden and nobody ever calls him out on this bullshit. He’s in turns arrogant, cruel, stupid, self-absorbed, and hypocritical. He was literally the most evil person I saw in the game. (Remember I only played the first few hours.) The idea that this game ends as a Batman-style origin story where he talks about protecting the city is so ridiculous and tone deaf it actually makes me angry.
Screw that guy. And his idiot ballcap.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
A Telltale Autopsy
What lessons can we learn from the abrupt demise of this once-impressive games studio?
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.