Chris and I already gave Watch_Dogs a pretty thorough beating on the Diecast, but here is the fuller and more organized take from Chris. I only played the first couple of hours, so I can’t comment on a lot of the game. But when he was talking about the parts of the game I knew, I started getting seasick from nodding my head too vigorously.
Everything about Aiden Pierce that isn’t repugnant is completely boring. You thought I didn’t like Geralt? I’d rather go on a date with Geralt where we watch a Michael Bay movie and then sit around the malt shop drinking from the same root beer float with a pair of curly straws and then walk home holding hands, rather than share an elevator ride with Aiden. Screw that guy. And his idiot ballcap.
I guess Watch_Dogs is supposed to be a revenge story, but if Aiden really wanted revenge for the little girl’s death he should have shot himself in the face as soon as the opening credits were over. She was never targeted by the bad guys. She was caught in the crossfire between warring assholes because Aiden was driving her around. If you’re going to get deep into crime such that you have people trying to kill you, then maybe that should disqualify you as a babysitter.
And then this jackass has the audacity to tell his sister not to worry, because he’ll protect what’s left of her family. You know, since he did such an awesome job with her other kid. The entire world of Watch_Dogs revolves around Aiden and nobody ever calls him out on this bullshit. He’s in turns arrogant, cruel, stupid, self-absorbed, and hypocritical. He was literally the most evil person I saw in the game. (Remember I only played the first few hours.) The idea that this game ends as a Batman-style origin story where he talks about protecting the city is so ridiculous and tone deaf it actually makes me angry.
Screw that guy. And his idiot ballcap.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
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Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.