We give Bethesda a hard time for how shallow and unambitious the ending sequence is. And it really is. But in their defense, only 30% of all players ever see itOnly 30% of players have the Dragon Slayer achievement, which is given after completing the main quest.. (I only saw it once, despite the many hours I’ve clocked in Skyrim.) So if they want to focus their efforts on the parts of the game people are more likely to see, I can’t really blame them. On the other hand… where did they focus their efforts? Sure, there’s lots of fun / interesting / cool / hilarious stuff in Skyrim, but none of it stands out as particularly polished. Oblivion was criticized for being a mile wide and an inch deep, and Bethesda responded to this by making Skyrim even wider.
None of this makes it a bad game. It’s just that Skyrim is an incredible toybox of ideas and gameplay that always leaves me feeling vaguely unsatisfied.
 Only 30% of players have the Dragon Slayer achievement, which is given after completing the main quest.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
What is Piracy?
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.