We give Bethesda a hard time for how shallow and unambitious the ending sequence is. And it really is. But in their defense, only 30% of all players ever see itOnly 30% of players have the Dragon Slayer achievement, which is given after completing the main quest.. (I only saw it once, despite the many hours I’ve clocked in Skyrim.) So if they want to focus their efforts on the parts of the game people are more likely to see, I can’t really blame them. On the other hand… where did they focus their efforts? Sure, there’s lots of fun / interesting / cool / hilarious stuff in Skyrim, but none of it stands out as particularly polished. Oblivion was criticized for being a mile wide and an inch deep, and Bethesda responded to this by making Skyrim even wider.
None of this makes it a bad game. It’s just that Skyrim is an incredible toybox of ideas and gameplay that always leaves me feeling vaguely unsatisfied.
 Only 30% of players have the Dragon Slayer achievement, which is given after completing the main quest.
Zenimax vs. Facebook
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?