Dear everyone: I know Josh’s shenanigans are pretty hilarious. Please continue to encourage him. We don’t have to finish Skyrim this decade. There are more important things in life.
Fun fact: My microphone sounded a lot worse in this episode before I muted everything above the 4 kHz range. Imagine my voice being replaced by the screech of a thousand angry bats attacking Rutskarn because they can’t stand his puns.
Except, like, worse than normal.
We never did figure out what happened. After I stopped recording at the end of this episode I adjusted my microphone slightly (far less of an adjustment than I’d made several times during the episode, mind) and suddenly it was fine. It’s yet to revert to this bizarre, barely functional state since.
My set up is weird. Have we mentioned that?
Anyway, since I didn’t mention my pick for “beefiest beefcake” in the episode, I’ll take this opportunity to point out it’s oh so clearly one of the Greybeards. What isn’t beefier than a bunch of really really really old wrinkly dudes that live on a mountain, never bathe, and don’t talk because they’ve dedicated their lives to learning an ancient and powerful form of offensive spellcasting while simultaneously being totally lame pacifists? Am I right?
Most people would go for an obvious pick like Arngeir, but Borri’s the wild one. I mean, did you see him that one time he shouted “Bex!”? The beefiest.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?