I loved the previous game in this franchise, the unique and innovative Morrowwind. Now the sequel is due in stores March 20. Sadly, I won’t be getting it. My humble ‘lil PC just isn’t up to the task. I’m way below the minimum system specs for this thing. I’m sure I’ll upgrade my computer sometime this year, and then I expect I will pick this game up, probably used.
Here is an interesting fact: The PC version of this game is $50, and the XBox version is $60. Nice. This is a first-person game, which means it is far more suited to the PC, and looking around with the analog stick is going to be akward and frustrating. The PC version comes with the toolkit so you can add content to the game. You can add new NPC’s, quests, or entire towns and share them with your friends. The PC version will support the fantastic keyboard technology, which lets you type letters and symbols directly into the game instead of playing hunt-and-peck with the controller. Thats a lot of features to give up for $10 more.
I don’t get it. What’s the sense in charging more for the console version?
The Best of 2019
I called 2019 "The Year of corporate Dystopia". Here is a list of the games I thought were interesting or worth talking about that year.
The Terrible New Thing
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.