I loved the previous game in this franchise, the unique and innovative Morrowwind. Now the sequel is due in stores March 20. Sadly, I won’t be getting it. My humble ‘lil PC just isn’t up to the task. I’m way below the minimum system specs for this thing. I’m sure I’ll upgrade my computer sometime this year, and then I expect I will pick this game up, probably used.
Here is an interesting fact: The PC version of this game is $50, and the XBox version is $60. Nice. This is a first-person game, which means it is far more suited to the PC, and looking around with the analog stick is going to be akward and frustrating. The PC version comes with the toolkit so you can add content to the game. You can add new NPC’s, quests, or entire towns and share them with your friends. The PC version will support the fantastic keyboard technology, which lets you type letters and symbols directly into the game instead of playing hunt-and-peck with the controller. Thats a lot of features to give up for $10 more.
I don’t get it. What’s the sense in charging more for the console version?
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
Gamers Aren’t Toxic
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?