I think Extra Credits makes a stronger case, but I’ll defend my position a bit by saying that I was coming in with a lot of Oblivion-esqe expectations. I expected to end up stuck in a linear corridor section punctuated by camera-lock closeups on emotionless plastic faces while a series of NPCs info dumped on me and my only dialog options would be variants of “Tell me more about that.”
So I guess the takeaway here is that the intro is outstanding compared to Oblivion, but terrible compared to Call of Duty?
Protip: Probably best to let the Empire vs. Stormcloak debate wait a bit. We’ll get into it in more detail later. But, you know. Do what you like.
Official Spoiler Warning Skyrim Drinking Game of Fun and Alcohol Poisoning
OFFICIAL RULES; DO NOT ATTEMPT
- We want to kill an NPC who is unkillable for no good reason.
- Bizarre and inexplicable glitch!
- Josh gains a point in a skill he never deliberately uses.
- We run into a massive annoyance fixed by a mod one of us is using.
- Merchant runs out of money in one set of transactions.
- An unarmed NPC pointlessly charges into a fight better left to the player or the guards.
- “This was better in Morrowind…”
- “This was better in Arena/Daggerfall…” 2 drinks.
- “This was better in Oblivion…” Finish your drink.
- Reginald dies: Pour one out in memory of your lost “friend”. (If you can’t pour it out, just drink it.)
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.