I think Extra Credits makes a stronger case, but I’ll defend my position a bit by saying that I was coming in with a lot of Oblivion-esqe expectations. I expected to end up stuck in a linear corridor section punctuated by camera-lock closeups on emotionless plastic faces while a series of NPCs info dumped on me and my only dialog options would be variants of “Tell me more about that.”
So I guess the takeaway here is that the intro is outstanding compared to Oblivion, but terrible compared to Call of Duty?
Protip: Probably best to let the Empire vs. Stormcloak debate wait a bit. We’ll get into it in more detail later. But, you know. Do what you like.
Official Spoiler Warning Skyrim Drinking Game of Fun and Alcohol Poisoning
OFFICIAL RULES; DO NOT ATTEMPT
- We want to kill an NPC who is unkillable for no good reason.
- Bizarre and inexplicable glitch!
- Josh gains a point in a skill he never deliberately uses.
- We run into a massive annoyance fixed by a mod one of us is using.
- Merchant runs out of money in one set of transactions.
- An unarmed NPC pointlessly charges into a fight better left to the player or the guards.
- “This was better in Morrowind…”
- “This was better in Arena/Daggerfall…” 2 drinks.
- “This was better in Oblivion…” Finish your drink.
- Reginald dies: Pour one out in memory of your lost “friend”. (If you can’t pour it out, just drink it.)
Dear Hollywood: Do a Mash Reboot
Since we're rebooting everything, MASH will probably come up eventually. Here are some casting suggestions.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.