I think Extra Credits makes a stronger case, but I’ll defend my position a bit by saying that I was coming in with a lot of Oblivion-esqe expectations. I expected to end up stuck in a linear corridor section punctuated by camera-lock closeups on emotionless plastic faces while a series of NPCs info dumped on me and my only dialog options would be variants of “Tell me more about that.”
So I guess the takeaway here is that the intro is outstanding compared to Oblivion, but terrible compared to Call of Duty?
Protip: Probably best to let the Empire vs. Stormcloak debate wait a bit. We’ll get into it in more detail later. But, you know. Do what you like.
Official Spoiler Warning Skyrim Drinking Game of Fun and Alcohol Poisoning
OFFICIAL RULES; DO NOT ATTEMPT
- We want to kill an NPC who is unkillable for no good reason.
- Bizarre and inexplicable glitch!
- Josh gains a point in a skill he never deliberately uses.
- We run into a massive annoyance fixed by a mod one of us is using.
- Merchant runs out of money in one set of transactions.
- An unarmed NPC pointlessly charges into a fight better left to the player or the guards.
- “This was better in Morrowind…”
- “This was better in Arena/Daggerfall…” 2 drinks.
- “This was better in Oblivion…” Finish your drink.
- Reginald dies: Pour one out in memory of your lost “friend”. (If you can’t pour it out, just drink it.)
Could Have Been Great
Here are four games that could have been much better with just a little more work.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
A programming project where I set out to make a gigantic and complex world from simple data.