I think Extra Credits makes a stronger case, but I’ll defend my position a bit by saying that I was coming in with a lot of Oblivion-esqe expectations. I expected to end up stuck in a linear corridor section punctuated by camera-lock closeups on emotionless plastic faces while a series of NPCs info dumped on me and my only dialog options would be variants of “Tell me more about that.”
So I guess the takeaway here is that the intro is outstanding compared to Oblivion, but terrible compared to Call of Duty?
Protip: Probably best to let the Empire vs. Stormcloak debate wait a bit. We’ll get into it in more detail later. But, you know. Do what you like.
Official Spoiler Warning Skyrim Drinking Game of Fun and Alcohol Poisoning
OFFICIAL RULES; DO NOT ATTEMPT
- We want to kill an NPC who is unkillable for no good reason.
- Bizarre and inexplicable glitch!
- Josh gains a point in a skill he never deliberately uses.
- We run into a massive annoyance fixed by a mod one of us is using.
- Merchant runs out of money in one set of transactions.
- An unarmed NPC pointlessly charges into a fight better left to the player or the guards.
- “This was better in Morrowind…”
- “This was better in Arena/Daggerfall…” 2 drinks.
- “This was better in Oblivion…” Finish your drink.
- Reginald dies: Pour one out in memory of your lost “friend”. (If you can’t pour it out, just drink it.)
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?