I have prepared a demo of the new Twenty Sided site theme I’ve been talking about for so long. click here to see it in action.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.