Yes, this bit is ridiculous. Let’s get that out of the way. We can defend this part of the game against many things, but against the charge of being flagrantly and excessively silly we must plead no contest.
You’re blowing up pockets of natural gas just two meters from your face so you can shatter metal and stone to open the way to your friends, who are imprisoned in an impractical container suspended off the ground. In the process of freeing them you obliterate the floor to reveal a lake of magma that – if it really existed – would have long since heated this chamber to uninhabitable temperatures. You’re doing all of this just to fling the prison cage around the room, rather than just using whatever existing equipment is used to load and unload this cage.
Having said all that – I don’t really mind all that much. We’re definitely operating in a universe driven by Nathan Drake / Indiana Jones physics. You can get away with balderdash like this as long as the game doesn’t linger on it too long. In my mind, none of this silliness is anywhere near as offensive as the previous cutscene.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.