Josh couldn’t make it this week. My USB headset broke and my backup evidently has a white noise generator built into it. I did the editing. We forgot to do the mailbag segment. So basically, this episode features the usual level of polish and professionalism you’ve come to expect from us. Enjoy!
Also! We we be doing a hangout on Thursday, April 25 at 7pm Eastern Time. (Which works out to midnight on Friday morning, GMT.) I’ll post links and give a heads-up when the show is ready to go live.
00:30 What’s Everyone Playing?
Shamus is playing Thief 2 and Thief 3.
Rutskarn has played 30 Flights of Loving
And then we spend several minutes talking about Minecraft mods because I wasn’t sure if people wanted to talk about Minecraft mods.
23:00 It’s the triumphant return of “Bad SimCity News of the week”! You can get free SimCity DLC by buying specially-marked boxes of toothpaste or whatever. At least it’s not Doritos and Mountain Dew this time.
33:20 The developer of the MMO Salem creates a definition of the word “game”. Shocking turn: He crafts a definition specifically to favor things he likes and exclude things he doesn’t.
During the discussion, I brought up Realm of the Mad God, which was the basis for the recent Spoiler Warning joke title Realm of the Bad Dog, which nobody noticed. Alas. Also we discussed (and made fun of) Peter Molyneux’s Curiosity – What’s Inside the Cube?
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
Silver Sable Sucks
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.