Josh couldn’t make it this week. My USB headset broke and my backup evidently has a white noise generator built into it. I did the editing. We forgot to do the mailbag segment. So basically, this episode features the usual level of polish and professionalism you’ve come to expect from us. Enjoy!
Also! We we be doing a hangout on Thursday, April 25 at 7pm Eastern Time. (Which works out to midnight on Friday morning, GMT.) I’ll post links and give a heads-up when the show is ready to go live.
00:30 What’s Everyone Playing?
Shamus is playing Thief 2 and Thief 3.
Rutskarn has played 30 Flights of Loving
And then we spend several minutes talking about Minecraft mods because I wasn’t sure if people wanted to talk about Minecraft mods.
23:00 It’s the triumphant return of “Bad SimCity News of the week”! You can get free SimCity DLC by buying specially-marked boxes of toothpaste or whatever. At least it’s not Doritos and Mountain Dew this time.
33:20 The developer of the MMO Salem creates a definition of the word “game”. Shocking turn: He crafts a definition specifically to favor things he likes and exclude things he doesn’t.
During the discussion, I brought up Realm of the Mad God, which was the basis for the recent Spoiler Warning joke title Realm of the Bad Dog, which nobody noticed. Alas. Also we discussed (and made fun of) Peter Molyneux’s Curiosity – What’s Inside the Cube?
Black Desert Online
This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
This is Why We Can’t Have Short Criticism
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.
The Brilliance of Mass Effect
What is "Domino Worldbuilding" and how did it help to make Mass Effect one of the most interesting settings in modern RPGs?