In which we spend about two-thirds of an episode lost, stuck, going the wrong way, or unsure of what the game wants from us. On the upside, we spend some of the time passive-aggressively insulting the Bethesda art design by praising this DLC.
Just two episodes left. If you’re following the drinking game, then you’ll remember that we’re keeping track of how many people the drinking game would have killed. (Every time the drink count is high enough to produce fatal alcohol poisoning, a fresh player is introduced.) As of the start of this episode, victim #6 is just reaching the point of severe motor impairment. I’m really hoping we can kill them quickly and perhaps kill one more before this season ends. It might be a bit of a stretch, but I’m pretty sure the final episode is an extra-long one.
My hope is that through perseverance and virtuous industry, Josh’s potty mouth can end the life of that sad seventh bastard.
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.