In which we spend about two-thirds of an episode lost, stuck, going the wrong way, or unsure of what the game wants from us. On the upside, we spend some of the time passive-aggressively insulting the Bethesda art design by praising this DLC.
Just two episodes left. If you’re following the drinking game, then you’ll remember that we’re keeping track of how many people the drinking game would have killed. (Every time the drink count is high enough to produce fatal alcohol poisoning, a fresh player is introduced.) As of the start of this episode, victim #6 is just reaching the point of severe motor impairment. I’m really hoping we can kill them quickly and perhaps kill one more before this season ends. It might be a bit of a stretch, but I’m pretty sure the final episode is an extra-long one.
My hope is that through perseverance and virtuous industry, Josh’s potty mouth can end the life of that sad seventh bastard.
Bethesda’s Launcher is Everything You Expect
From the company that brought us Fallout 76 comes a storefront / Steam competitor. It's a work of perfect awfulness. This is a monument to un-usability and anti-features.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.