Fallout 3 EP17: Let’s Do the Time Warp Again!

By Shamus Posted Thursday Feb 21, 2013

Filed under: Spoiler Warning 43 comments


Link (YouTube)

Was this the first fast-forward instance in the history of Spoiler Warning? I think so. Anyway, this was a comedy of errors. First we cut the episode way, way early. Then we regrouped to record more footage and round out the episode, but we recorded too much. And the second time through, we forgot to turn off the vent push-to-talk sounds so we have beep-boop noises all through the episode.

 


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43 thoughts on “Fallout 3 EP17: Let’s Do the Time Warp Again!

  1. Before any serious discussion happens, I want to say that I love watching these videos with Youtube’s subtitles….

    ‘Pandemonium…com Josh…and everything…and working pit’

    1. Daemian Lucifer says:

      Oh man,now I have to try that.

    2. Bodyless says:

      they must have watched the walking dead episodes, because i just read crawford when josh said cuftbert

      1. Sabrdance (MatthewH) says:

        Oh that’s hilarious. Something about Cuftbert’s mother being Pat Buchanan.

  2. Daemian Lucifer says:

    And now,you can play a game where paths are intentionally wonky:Antichamber,a game where retracing your steps will rarely lead you to the beginning.

    1. Zagzag says:

      I like to imagine that the inside of Josh’s head when he’s playing Spoiler Warning is something like the world in that game. Does this make me a bad person?

  3. Daemian Lucifer says:

    And now I wish for one of these fully voiced games to have a dialogue with someone that has an option “Wait,you sound just like a dude I talked to in another village/city/planet”.

    1. StashAugustine says:

      Way I figure it, there was a big cloning accident a while back.

      1. rayen says:

        well as far as fallout 3 is concerned, the problem in andale may just be a bit more widespread than originally thought…

  4. Viktor says:

    For the drinking game, I actually counted 4 bugs. Bucket, ash pile, but also Midea’s body clipping through the desk at the same time as the bucket, and the doors Josh points out toward the end probably count, too.

    1. Deadfast says:

      So did I and changes have been made :)

    2. Thomas says:

      The bucket is clearly Midea’s vengeful spirit so I’m not sure it should count

  5. Grudgeal says:

    It’s just a jump to the left…

    1. And then a step to the right!

      1. I-Spy says:

        Put your hands on your hips…

        1. Daemian Lucifer says:

          You bring your knees in tiiIght!

          1. James says:

            HAY! HAY!, i sung that thing live, i’ve heard and rehearsed it like 400 times over a two week peroid, that song latterly makes me want to murder people, i’m going to start with you Daemian Lucifer

            And its the pelvic thruuuust, that really drives you insannnnne

            1. Let’s do the time warp again!

  6. MrGuy says:

    I could have sworn we had a fast forward sequence during the original ME season. I don’t recall the specifics other than Randy getting killed in a large battle after a long driving section…? Or was that a jump cut?

    1. Lame Duck says:

      That was a jump cut, or rather they edited it to look seamless but revealed what happened in a post-credits extra. It was on the planet where they got Liara.

    2. wheals says:

      Yes, I believe it was on the first planet they went to on the Mako, and they encountered some gollum-frogger geth with laser pointers.

      EDIT: Huh, Lame Duck is right, there is no ff scence there. I really thought there was.

      1. Lame Duck says:

        Huzzah, I am the winner at remembering small details about Spoiler Warning!

        1. Sabrdance (MatthewH) says:

          Now that I think about -Josh is known to do some edit-magic to trim the length of the episodes, and to merge together different playthroughs after a crash.

          And now I wonder: For years it has also been known that Ventrillo clips our host’s name to Shamu.

          Or does it…

          Is Josh trolling him in the edit room in the most awesome multi-year troll ever?

  7. Thomas says:

    The relationship between you and your father is so weird in this game. It’s almost like you never grew up and it’s still a parent/child thing

    1. Gruhunchously says:

      Especially when his reprimand for you destroying an entire city is a very mild “I’m disappointed in you, son”. It’s like he’s used to young Reginald committing acts of genocide, it’s just a normal part of his development.

      1. This is why it’s best if you think he’s just the world’s most polite mad scientist. Death on a mass scale? Well, so long as someone was getting data out of it, or perhaps body parts for a resurrection experiment, it’s not a problem, really.

        He’s just mildly upset that a whole bunch of test subjects, organs, and possible spare parts (organic and inorganic) were toasted.

      2. Mike says:

        And the dialog options are remarkably poor there indeed.

        Remember the good old Bioware days of Infinity glory?

        (upon randomly walking on a ruined henge and finding a grief-stricken mentally unstable druid there)

        Osmadi- Arrogant fools! You return to the very slaughter for which you were responsible. Your blood will soak the ground before I allow any of you to leave! I will avenge the deaths of my brothers!

        1:- What are you talking about, we’ve killed no one. …
        2:- We killed your brothers. We admit it freely. We drank their blood and ate their spleens.

        Something about sheer contrast of options here makes you want to play the game again as something else than a paladin entirely…

        Though to be fair, fallout-3 allows the similar ridiculous over-the-top choice with megaton, and so is late bioware series, it seems.

      3. Sabrdance (MatthewH) says:

        Cuftbert did torture radroaches as a child.

      4. MrGuy says:

        Oh, good Lord! I never would have slaughtered a town full of people if I had thought my dad might some day be DISAPPOINTED in me about it.

        I guess that’s bad parenting for you. You never know how terrible your kids will turn out. Guess you should have let me skip the GOAT after all, huh?

  8. Thomas says:

    Okay, if the trick was that the doors led to a corridor that connected to the side of the room furthest away from you, that would work right? Instead of being at the bottom of the room with the doors in the left door connecting to the bottom right door of the room, it would actually be the left door connecting to the top left of the room which would look right(by which I mean wrong) because you assume you’re on the ‘bottom’ side.

    (there’s no way thats actually what they did though)

    1. Lame Duck says:

      Yeah, I don’t think the doors are actually incorrect, they’re just laid out in a needlessly confusing way. If you watch the compass as Reginald passes through the door, the direction he’s facing as he enters and exits the door suggests that there’s a long, unseen corridor that goes around the edge of the purifier room.

      1. Thomas says:

        Oh wow you’re right, I didn’t notice the compass needle. They actually did that. I wonder why

      2. Daemian Lucifer says:

        Yeah,the doors arent incorrect,they merely lead to the stairwell because it seems that both rooms are in the west,meaning one on top of the other.The strangeness comes from the doors not being labeled as stairs,so we assume that these two rooms are sharing a wall,when its not the case.Or,technically,they are sharing a wall,only not on the opposite sides of it,but rather one on top of the other.The fact that you enter facing east and exit facing south doesnt help either.

        1. Eroen says:

          I heartily support the stair-theory, with the implication that the huge water tank with Mr. Jefferson (con concrete boots) in it is above the large hall of the memorial sublevel. I like to think the stairs are narrow spiralling maintenance stairs, which accounts for the odd direction of entry.

  9. Daemian Lucifer says:

    Making a dynamic world is really hard in video games.If the npcs do too much,youll end up feeling unimportant,like you can just sit around and everyone will do their thing.But if they do too little,the world will be too static,which is the case here.I dont really know if any game that is not linear solved this problem successfully.

    1. Thomas says:

      I like Rutskarn’s suggestion in this particular case though. If you’d had 5ish tasks and you chose 3 and then when you’d finished them the scientist told you he’d been working on the rest it might have been a bit camaraderie (especially if you give an XP completion points after the conversation rather than after completing the 3 tasks).

  10. Thanatos Crows says:

    Did Josh just send out Mysterious Stranger? Has Reginald Cuftbert always been a Pokémon master?

  11. Nytzschy says:

    I really agree with Rutskarn about the Mad Max reference being gratuitous. I think it’s past due for our culture to get beyond Thunderdome.

    1. MrGuy says:

      I sentence that pun to the Gulag.

  12. Fang says:

    Tenpenny could easily be fixed by having a town near it, not a poor, poor town but a bit more upscale/classy town then the rest of the Wasteland. They grow food(OH NO! Bethesda would have to model CROPS! :O) for the tower in exchange for protection, etc, etc. Then have Tenpenny be like “Oh, that eyesore… as much as I don’t want to admit it, they are a necessary eyesore”.

    No more new quests, no more nothing! Just a small addition of a smallish-mediumish town consisting of non-named(saved for one-two of them)NPCs growing food for Tenpenny, and an extra line of dialogue from Tenpenny.

    Same with the Meddia thing, she could easily NOT be given plot armor, and if she gets killed just have Werner go “Some slave(or give the new slave a name), is looking after the brat now, thanks to Meddia getting killed in the riot”. Boom! 1 Extra-named NPC, 1 extra line of dialogue. Easy-peesy.

    1. A little more close to social commentary would’ve been a setup where Tenpenny was somehow exploiting Megaton. Via economic leverage (maybe he bought out most of the businesses and is jacking up prices, not letting caravans in unless they give him a cut, forcing them to raise prices as well) as well as using turning everyone out into the wastes as a threat (maybe with the help of Roy the Ghoul and his bunch who would be paid to “menace” the walls) he’s basically got a slave labor camp running.

      Your choices could be:

      1. Help Tenpenny to wipe out his opposition. Moira is the last resident who won’t play ball, and the Sheriff is helping to protect her from Tenpenny’s protection-racket goons. Either eliminate the sheriff or dissuade him from helping Moira, talk Moira into selling out to Tenpenny, or help Moira meet with an unfortunate accident.
      2. Save Megaton. The player has to find out who among Megaton’s residents are working for Tenpenny. Some need to be turned away from his influence, others need to be eliminated or prevented from being a threat. Then there’s Roy to deal with…

      Of course, the option to blow up Megaton would be there. The bomb wouldn’t be an object of worship, but a supposed dud recently unearthed as Megaton’s citizens labored to put in a new shack for one of Tenpenny’s cronies. Nobody wants to touch it for fear of getting radiation poisoning, but everyone figures it’s not going to go off anytime soon, so it’s just put under guard and left alone. The player can set it off to do away with Megaton which gives the finger to Tenpenny, as his “company town” is now a radioactive hole in the ground. After a few weeks, those at Tenpenny Tower find they can’t afford their merc protectors anymore, followed by their mercs deciding to loot the joint before finding greener pastures.

  13. Chamomile says:

    That bouncing bucket is clearly Midea’s restless spirit.

  14. WJS says:

    Yeah, plot armour would really be better than how that goes with Midea. Of course, even better still would be him actually, y’know, noticing that she’s dead. (Wasn’t it implied at one point they were pretty close? “We’ll raise the kid together”?)
    Oh man, that silent film was hilarious. Couldn’t make out what the hell was happening most of the time – the video quality on these is crappy enough without speeding it up and removing all the colour – but funny nonetheless.
    Shamus: “What have they been eating for two months?”
    Josh: “Hey, they haven’t even cleaned up the gore bags!”
    Me: “Ewww!!!”

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