This link is long overdue. I intended to put it up last week, got distracted, and it slipped off my radar.
Cliff Harris is an indie game developer. A while back he asked on his blog for pirates to let him know why they pirate games. Now, we’ve had that conversation here many times, but this is the first time a game developer has begun such a dialog, and the results were pretty interesting. After being Slashdotted and linked all over the place, he had quite a stack of replies.
Harris then wrote this response. It’s a must-read for anyone interested in the subject, as he outlines a lot of the reasoning and then goes on to talk about what he’ll be doing differently in the future based on this feedback.
I agree with Jay Barnson, in that you have to take a lot of the responses with a grain of salt. The most flagrant pirates aren’t going to openly admit, “I pirate software because it’s cheaper and I can.” Those people will either cultivate more nuanced justifications, or they will probably avoid taking part in the discussion.
But even allowing for that, it’s an interesting read. It also gives me hope that no matter how badly EA and 2kGames salt their own fields with DRM, indie developers will be there to provide for our gaming needs.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
Stop Asking Me to Play Dark Souls!
An unhinged rant where I maybe slightly over-reacted to the water torture of Souls evangelism.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?