At fifteen minutes I was running my mouth and managed to mangle the point I was making. When you have one of those moments where you’re free to roam around and talk to everyone, the game doesn’t usually make you talk to everyone. You can often ignore people. That’s nice, although it’s not the same thing as all conversations being optional, which is kind of how I made it sound.
I made a fuss over the facial animation system, but it’s entirely possible that it’s only impressive because the art style is so… uh… stylized. The animations might not actually be better than a Bethesda / BioWare style face animation, but it looks better because it’s happening on a cartoon face and not on a photorealistic one. In any case, it really makes these conversations come to life.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.