I know I’ve been kind to dear old Mass Effect this second time around, but this thing with the Mako magically appearing in the garage is bonkers. I can’t believe nobody took the time to justify or lampshade this. In fact, it kind of reminds me of Ye Olde Plot Door Rant, where there’s a pointlessly obstructionist NPC who controls access to a painfully contrived locked door. You have to do this long, roundabout quest to get the door open, and when it’s over you discover that the door lock only ever applied to you.
This could have been done better.
Also, when the VI pops up and says, “It looks like you’re trying to restore the facility”, it really makes me think of Clippy The Office Assistant. I never noticed it before, but now I can’t escape the notion that this must have been intentional.
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
The Middle Ages
Would you have survived in the middle ages?
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.