I know I’ve been kind to dear old Mass Effect this second time around, but this thing with the Mako magically appearing in the garage is bonkers. I can’t believe nobody took the time to justify or lampshade this. In fact, it kind of reminds me of Ye Olde Plot Door Rant, where there’s a pointlessly obstructionist NPC who controls access to a painfully contrived locked door. You have to do this long, roundabout quest to get the door open, and when it’s over you discover that the door lock only ever applied to you.
This could have been done better.
Also, when the VI pops up and says, “It looks like you’re trying to restore the facility”, it really makes me think of Clippy The Office Assistant. I never noticed it before, but now I can’t escape the notion that this must have been intentional.
Silver Sable Sucks
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.