Guild Wars

By Shamus Posted Thursday Jun 12, 2008

Filed under: Personal 43 comments

A friend loaned me his Guild Wars account. (And now that I think of it, maybe this violates the TOS. In which case I purchased a completely new Guild Wars account and I have no friends.)

I’ll be trying it out tonight. I do have to be very careful with these games. I don’t talk about it here much, but aside from my day job and the hours I spend writing the endlessly spooling miles of text on this site, I’m also a Dad and I have to make sure I do Dad stuff regularly so my kids don’t grow up while I’m not looking.

So, this will be my first real MMO since about 2001. We’ll see how it goes.

UPDATE: Not everyone with “Shamus” in their name is me, but everyone that’s me has “Shamus” in their name.

This game looks fantastic. It’s a good thing, since I’m wandering around, lost and confused, but greatly enjoying the scenery.

You can click on someone’s name to whisper to them. This game REALLY needs to make it just as easy to mute people. It only takes a few idiots to really make a hash of the chat window.

 


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43 thoughts on “Guild Wars

  1. ArchReaper says:

    Guild Wars is a fairly decent MMO and one of the better non-subscription mmo’s. It was entertaining for a few months before I got bored of it, but I’ll be interested to hear your opinions on the matter, especially after your HGL report :)

  2. Epizootic says:

    I love that game, but I stopped playing it 6 months ago. Its got limited replay value I think. I did have a negative experience at the start though, as people often have with the 12 year old MMO players. I can’t if this is obvious, but if you’re looking for a group, never accept random invites from single players if you can help at, not without talking to them first!
    You can do most of the four campaigns just with henchmen/heros if you want to solo it, which some people prefer, but people are much more efficient than henchmen provided they don’t randomly leave…

  3. Jamey says:

    I enjoy it. Not perfect, but best quality to price ratio of the stuff currently out there (MMO-wise) in my opinion.

  4. Gary says:

    An excellent choice, Shamus.

    I too have a life and family (and don’t want to be bled dry by a monthly subscription) and picked Guildwars as my introduction into the world of MMOs.

    I enjoyed it greatly, I don’t always have time to play it, but that is ok, because I don’t pay monthly for it! I can go AWOL for as long as life requires and then come back with no problem. :)

    If you are on you can always look me up under the name of “Dhania Flintheart”, I have all the expansions and a bit of in game experience, and I’m not a whining 12 yr old…. :D

  5. Thijs says:

    I also liked it. Especially liked the way it handled speccing your character. You can try a new spec everytime you enter a battlezone.

  6. Joe says:

    The best part about GW is the fact that there’s no fee. There’s no obligation to keep playing to get your money’s worth, take breaks for a month or two at a time and you haven’t lost a cent.

  7. Tango says:

    A disturbingly large number of LiveJournal Support volunteers play GW. Look for the Blinkie Ponie Armie.

  8. Kris says:

    Hey Shamus, I don’t have much time to play these either, but it’s been a while since I busted open my copy of the game. Let me know which campaign and when you’re on, and I might just start a new character to run around with you some. :)

  9. sithson says:

    Ah shamus! Your going to love this game!
    Not only is it very pretty, its got one heck of a campaign progression.. an actuall story acr from zone to zone, you might say!

    Here is a short summary of why this , if there was no wow, would rule the world (Also if they had caps, just a bit higher)

    #1 Solo friendly/group frinedly like a mo-fo

    Need a healer? need a party? Easy! They have decent generated NPC’s tht will for a share of loot, and coin, help you out! No more ,waiting for a tank, or healer, or anyone to fill your ranks.

    #2 Loot? What loot? Loot, in group form is automaticaly parsed out. No rolling. Ever.

    #3 Instanced everything. Not only does this kill lag, but, it also makes it so that youll never ever run into some ass whos kill stealing, greifing you or anything. Its your own private world.

    #4 Lots, and lots and lots of different maps and expansions. Yes they cost more, but you get ALOT of content.

    #5 PVP. You want to have some blinged out, level maxed character? Ding, first second of the game, you can have this option!!! You select your classes, spells, and vola, you have a maxed level character, and can pvp your heart out. They have smartly, in my opinon seperated out pvpers and non pvpers. Non pvpers can do the story stuff. Pvpers pvp people. Nuff said. There is no cross contamination,a nd personaly i think it is a great idea.

    #6 Auto travel. Wanna go back to town, and not have to fight mobs? Ding, click on the map and your there. I LOVE THIS FEATURE!!!

    Now for some bad things:

    Crafting, well is non existant. But since this is more of a diablio style pinata game, i can live with that, for the next monster may hold that better weapon.

    You cant jump. Its a small quibble for such a great game, but it feels like there should be the option of doing this.

    Chat system isn’t the greatest. They need to tweak this.

    Level cap. Its quite low, I wish that it was a bit higher, with all the great expansions that they have come out.

    Anyways, that my impressions i cant wait to read your though game play experiance.

  10. There is only one thing about Guild Wars that I think will frustrate you Shamus, like it did me.

    It has a bad case of DIAS!

    All of the quests are instanced. You can spend an hour getting through the entire instance only to fail at the end and have to start all over from the beginning. Yes, there is the opportunity to resurrect, but the penalty is so harsh that it’s not always a viable option.

  11. Ron says:

    If you have a question about something in GuildWars this is a very very good resource: http://guildwars.wikia.com/wiki/Main_Page

    I usually have it up when I’m playing. Especially since the game is very alt-tab friendly. I hope your friend has Nightfall.

  12. Jeffrey says:

    It’s funny you refer to Guild Wars as a “real MMO” as the more “hardcore” MMO players sometimes dispute this classification on forums. (Their argument is essentially over the definition of “massively”.)

    Due to field instancing, the game doesn’t really feel crowded on the whole and lends itself well to relatively small and intimate groups of friends as opposed to meeting with random strangers.

    That said, DIAS is certainly in play. Along with standard exploration areas, there are a number of mission areas where a full party wipe is indeed grounds for a forced redo. If you don’t have access to heroes from the 3rd campaign (henchmen you can spec and equip freely), you will probably struggle as the missions progress.

    Part of why I like Guild Wars is that you could choose to play it much like a single player campaign. The only people I “routinely” play with are 2 real life friends. I think of it as a server-mediated single player game with multiplayer option. Most of our mission plays are just with 2 humans only, rest hench. That extra human makes all the difference. :)

    Guild Wars is almost all about combat. Item customization is minimal and crafting is something NPCs do. The difficulty is balanced against being in a party, so true soloing is possible only in relatively limited areas using specialized builds.

    The controls are responsive. The fighting is swift. Downtimes between encounters are minimal. Travel between outposts is instant and free (among places you have already visited). Keyboard-only and mouse-only play are both possible. The client is the most window friendly game I’ve ever seen. And it just looks beautiful–the architecture and art have extraordinary amounts of effort put into them.

  13. bargamer says:

    Which campaign did you get/borrow? They all have their pros/cons.

    Ron: I usually cross-ref the Official Wiki with wikia’s, so that I have the best idea of what to expect, what to do, and where to go. After that, it’s just up to my build.

    A popular joke is calling it “Build Wars”.

  14. Spam Vader says:

    Gah! Darn it, Shamus! Darn you for trying Guild Wars when my gaming computer is down! I would like nothing as much as to lead my favorite blogger through thte world of Guild Wars.

  15. Ian says:

    I picked up Guild Wars quite a while ago. While I enjoy games like Diablo 2 (which GW is very similar to in spirit) I couldn’t get into it.

    The fact that true soloing (read: NOT grabbing henchmen to soak up exp) is made very difficult with some classes probably doesn’t help.

    I’ve been thinking about getting back into it, though, since the bitterness of being repeatedly killed every time I walked outside should have worn off by now. Okay, so that was an exaggeration, but the fact that they severely cripple you (you become weaker for a period of time, probably to make fleeing back to town even harder) when you die in the field wasn’t my idea of fun.

  16. Tuck says:

    I second Jeffrey’s comment re: the beautiful look of the game.

    There are tiny details all over the place (the big cities are great spots for this) that show the real effort the developers and designers put into the game.

    One of my favourite spots ever was walking out of the Shing Jea Monastery in the second campaign (Factions). You’re on a hilltop, looking down over a vast valley…and you can walk down the hill and across the valley and visit that whole area — it’s not just scenery!

    95% of my playing time I was running around solo with just heroes (from the third campaign, Nightfall) and henchmen. Once you figure out the best tactics to use on different enemies it’s not too difficult. The first campaign is probably the hardest to do this given the levels of henchmen and enemies, and there are some missions which are, I believe, completely impossible to finish 100% without other players.

    But as someone else said, it doesn’t have a lot of replayability. I finished the three major campaigns (on normal mode, not hard mode), explored the all continents 100%, completed a few other bits and pieces, got some great armour and weapons and equipped my heroes well (not perfectly, but good enough to solo anywhere)…and so I haven’t really touched it for the months since then. :/

    I expect I’ll buy the Eye of the North expansion sometime…I played it when it was accessible and enjoyed it a lot, and I reckon I could get at least 40-50 hours gameplay out of it.

  17. I recommend Nightfall for a first timer. It is, in my opinion, the best of the three campaigns.

    My advice is to find a guild of like minded players as a first order of business. Makes a world of difference in the play experience.

  18. Cineris says:

    I highly recommend you start a character in Prophecies first – It has the best starting area for new characters. I think I spent about a week just doing that alone.

    Obligatory: Shoot me an email if you want to get together to play.

  19. Bogan the Mighty says:

    Its not too bad a choice Shamus. Ooh…I got Tabula Rasa yesterday and I’ll have to tell you all about it. Anyway if you ever wish to actually play with another human being I’ll see if I can dig up my guild wars cds.

  20. Ron says:

    Bogan,
    You don’t need your CD. You can download the whole thing from NCSoft.

    Tuck,
    One of the things Eye of the North gives you is a bridge to GW2. What the bridge will do has yet to be announce and it has something to do with titles. That is one of the things that keeps bringing me back to GW ever now and again. That pokemon fever of “got to get them all” on the titles and special armors.

  21. @Bogan

    No need for install via cd. You can download the client at http://www.guildwars.com/support/downloadclient/. It will take a while to download every little piece, true, but no need for a CD.

    One of the most interesting parts of Guild Wars is how updates and loading are done. Normally, you download parts of the game as you enter. Enter a new zone? Then it downloads before you enter. Never going to visit it? Then you don’t spend time and memory on it. Plus, there are no big patch days like other MMO’s have. Updates are streamed in, and you just restart the client. There are no downtime days either. All of this really spoiled me for other games, like WoW.

  22. Plasma says:

    I played it for a time. I got completely bored of it before I even finished the campaign. Now if I wanted to go back to it, there are many-hour downloads involved (especially bad because it downloads updates for any given zone as you’re loading into it, making all the loading times truly epic if you haven’t played in a long time), which is a big discouragement.

    Plus they follow the ‘pop out a paid expansion pack every couple months and a sequel every couple years’ model, which just grates on me. I prefer the City of Heroes/City of Villains model, where over the course of four years there has been one ‘expanshalone’ (and it’s currently easier, if not cheaper, to get the ‘Good Versus Evil’ pack which includes both at once plus some goodies), and then they pop out massive ‘free’ (paid for by subscription fees) content updates every few months. It may wind up being more expensive in the long run than the way Guild Wars does it, but I don’t like having to go out and actively buy new things to keep enjoying the same game. A quirk that may or may not be unique to me.

  23. ngthagg says:

    There seems to be some disagreement on this, so I’ll chime in:

    Guild Wars is NOT solo-friendly.

    The biggest difference between playing solo and playing multi is the margin of error. If you screw up in solo, you’re toast, while if you screw up in multi, your party members can cover for you. So I evaluate solo-friendly mostly on how the game handles death.

    If you are working on quests in the regular instanced world, dying carries a pretty heavy punishment: 20% (or 15%? I don’t remember) of your health and mana. The penalty goes away slowly as you kill monsters, but it’s a long fight to clear the whole thing away. Meanwhile, your margin of error is reduced, and you are more likely to die again. And if you die again, you get hit with another 20%(15%?). You can clear the penalty by leaving the area, but that comes at the cost of resetting the entire instance. The henchmen help in some ways, but because the game is balanced assuming you have as many as you can, as soon as you lose one the margin of error decreases yet again. I’ve had many, many sessions end in frustration as a difficult part of the game becomes increasingly so, eventually requiring me to leave and quit.

    Missions, which is where the real storyline occurs, are even worse. If you wipe, you’re done. Period. End of story. Do it again, stupid.

    None of this makes GW a bad game. In fact, I think it’s a great game, especially for the introvert crowd who wants multiplayer, but only with people they know. But the punitive nature of death, combined with the anti-grinding design of the game (low level cap, very small differences between weapons, and no armour drops (at least at the stage of the game I played at)) make it definitely not solo-friendly.

  24. Dreamer says:

    Honestly, I found Guild Wars comparable to a Tread Mill: Once you hit level 20, the only draw is progressing the story, getting new skills, PVP, and hanging out with friends. Good loot is rare to drop, and usually someone else in the party gets it, and you can typically buy what you want anyways. It all winds down to killing more stuff yet again, which is simply frustrating. There is little incintive to kill the monsters, either, other than that they’re in your way. I quit shortly after buying the big expansion pack.

    But, hey, getting new abilities and performing with a tactically fit party is fun for some people. The way I read it, the main draw of the game was the PVP and the story. If I wanted to fight a bunch of other people online, though, I’d play something whose sole focus was PVP. If I wanted a story, I’d read a book or watch a movie, not wade through another group of monsters hoping that the healer doesn’t run out of Mana.

    It’s a good game and it looks good, but you need a good group to play with, and you need large chunks of time and patience available to progress the story line, with (Almost literally) nothing better to do. I enjoyed it for a while, but in the end I found it wasn’t my cup of hot chocolate.

  25. Stranger says:

    I think it’s a great game, there is DIAS as people noted. There are other things too . . . I look forward to seeing your take on it. If you want a hand in game, I’m not “that great” a player but I’ve been hitting it on and off since it was released. I am available for help if you need it.

    The best part is, in my opinion, you’re NOT paying monthly for it; once you pay your initial fee you’re good. Each “expansion” has more than enough content to be worth the money (that said, “Nightfall” is significantly more valuable to solo players).

    Best of luck, hope it’s fun for you. And remember: there is nothing to be ashamed of to put it down for a while if you get tired of it and want to come back later on!

    N.B: “Good loot” is hard to quantify, as good stuff is well and affordable to a frugal saver. Vanity items and special “skins” for armor and weapons are what’re gonna cost you :)

  26. Ian says:

    Aw, now I have no excuse not to give it a go again. ;)

    Currently downloading. Thanks for the link, guys!

  27. Tuck says:

    You can silence people by turning off the various chat channels to limit what’s shown (there are checkboxes for each one in the chat window). This is most useful to block the huge amounts of trade spam on the trade channel.

    Alternatively (and this is what I normally do) change servers (in town, there’s a little drop down in the top left corner to do this) and find one with only a few people. This way you don’t get huge amounts of trade spam but you can still chat to other people and have conversations. I’m not sure if this is possible in pre-Searing Ascalon.

    I actually found some real roleplayers like this one day…that was a very pleasant experience. :P

  28. Ozy says:

    Off-topic, but I think you’d want to know this: that Penny-Arcade game is now available on Steam, a service you claim to tolerate, so it should be clear for you to buy now.

  29. Fizban says:

    Well I just typed up pretty much exactly what Tuck said. No, I’m not blind…. I’m pretty sure there’s a command to ignore specific people.
    Ah, from the wiki:
    /ignore [character name] Presumably used to put people onto your ignore list.
    Although there’s probably a way to talk past an ignore (there is on warcraft 3), if you’re just muting people, they won’t know to annoy you.
    If you’re looking for an empty channel, the international districts are usually pretty empty. I only have factions, so there’s hardly anyone around, and in the international districts there’s maybe 1 or 2.

  30. Karl says:

    re idiots messing up the chat window: ALWAYS turn off Local and Trade chat unless you specifically need them. Use the backtick (to the left of the 1 key on my UK keyboard) to toggle the chat pane opacity; when it’s opaque you can see a row of checkboxes for different chat channels. Uncheck Local and Trade and enjoy the blessed calm.

    There’s also an ignore list in the friends pane (N), but unfortunately you have to type the ignoree’s name, can’t just click on them.

    Enjoy the game! I hope you ‘review’ it, would love to read your thoughts.

  31. Oleyo says:

    Cool, I have been looking for a casual gaming option for when I am bored with WoW, and Guild Wars is one I have been meaning to try.

    From what I can see from screencaps, it kinda looks like a big fashion show. This is not necessarily bad, and has a certain appeal to me since I do 3D modeling. I like to imagine my game characters as characters in a story, and not generally as Me2.0.

    How gear-centric is this game? How are the story element?

    I have been enticed by LOTR Online as well. From what I read the environment is beautiful, and the quests very well written and as tolkien-esque as an MMO can be, encouraging the stop-and-smell-the-roses sort of play that I am looking for.

    Any ideas if this is true from people who have tried it?

  32. Solka says:

    Does it mean you officially stopped kicking the dead horse, Shamus? Or you’ll get back to it?

  33. Shamus says:

    Solka: Last entry on Hellgate appears later today. Most of my posts are written days or even a week ahead of time, so there is some lag between when I start playing and when the blatherings appear.

    It might take a while for me to be able to write something meaningful on GW. I’m largely ignorant of MMO’s, and I need to get a feel for the thing before I can tell the difference between bad design and my own towering ignorance.

  34. DocTwisted says:

    Yay! I’m a big fan of Guild Wars for 3 reasons:

    1) No monthly fee. Once you buy your copy, you can connect and play in perpetuity (sp?). This means if you have a busy month and don’t play, you don’t feel as though you just paid $30 to keep your characters stored.

    2) As mentioned above, it’s got a lot of great anti-griefing features. Your loot is YOUR loot. Campers are non-existant.

    3) It has a friggin’ STORY. With a notable beginning, middle, and end. (Note: this is true in Roleplaying mode, I think less so in PvP.)

    I, too, feel much hassled in the towns with the endlessly inane “local” chatter. But there is an easy solution:

    1) Go into a town (very easy since you always start in a town.)

    2) Press that one key that’s to left of the 1. The one that makes a tilde (~) if you press it while holding down shift.

    3) When the chat window “solidifies,” uncheck “Local.” My, but it’s so much more peaceful now. If you luck out and get invited into a relatively small guild, you can have some good convos on the guild and alliance channels.

  35. Kennet says:

    Looking forward to reading you thoughts of this game.

    Personally I have played it on and off since the very beginning (meaning Beta) and love it quite a bit. I am only a bit sad that you couldn’t be there from the beginning. I still remember the sense of wonderment at this huge new world that I was thrown into. Hearing stories of Lions Arch from some of the other players and the feeling of accomplishment when I finally got there (even though it isn’t actually very far into the game) and the fact that we were all in it together: No-one had played that long so we were all learning together.
    I don’t know exactly what you are getting thrown into today, but the community is not what it used to be. Of course, there were bad parts back then to, but I choose to ignore that and look back fondly to the good old days (3 years ago; an eternity on the internet).

    The game has also changed a lot since those early days (mostly for the better) which makes it hard to decide campaign I would recommend as the one to start with. Nightfall has heroes which makes solo play a lot easier, but Prophecies has a much more interesting world (I think) and a more prolonged growth curve (meaning you won’t reach the level-cap until 75% or so through the game, compared to Nightfall where you will almost reach it before you finish the tutorial).

    I would like to say that most of the game is soloable, once you have a good set of equipment and a souped op party of heroes. (Sometimes I almost feel the game is to easi like this because I can just let my Heroes and Henchmen do most of the work.) It might no be so easy though if you are new and only have henchmen.

    I would also offer to help out with whatever, if you need it, but I am not much online these days and am probably also in a completely wrong timezone anyway. But just in case, the name is Miss Tick (or similar). Feel free to yell “Tag” if you see me ;).

    Ok, enough ranting I think.

    (Edit: Funny bug: If I end a paragraph with a smiley the space between that paragraph and the next dissapears, but when I add that awkward little dot at the end it comes back.

  36. Zukhramm says:

    Personally I moved from WoW to GW, for the reason Dreamer somewhere above disliked. Once I hit 20 and have max armor and weapons, I can’t get any better. I can buy more expansive armors and weapons, because they have better looks.

    My problems with GW dificulty is not that it’s hard, it’s that it feels uneven. Sometimes, it’s close to impossible, later I’m killing masses of enemies while half asleep.

    Instances can get boring, and I do believe somewhere between GW’s all instance and other MMO’s full open world would be nice to see sometime.

    And, you know something we should do? Get all Twenty Sided readers who play GW together in one area! The international district in some less populated outpost is probably empty.

  37. Paramnesia says:

    I really like GW’s more relaxed atmosphere. There’s not much of a need to get to the next level and catch up with your friends after a break since there are only 20 levels. That can seem very limited, and to some it understandably is as leveling gives a sense of accomplishment (Something GW2 is supposed to address), but the gathering of skills, near gear, finding the right build to complement your party and hunting grounds, and storyline keeps it fun for me. I like the different feel it has to typical MMOs. And if I feel antisocial, I can use Heroes or Henchmen, the latter which are dumber than bricks sometimes but useful meat shields.

    And, you know something we should do? Get all Twenty Sided readers who play GW together in one area!

    It can be the 20 Sided Alliance!

    If you want or need anyone to play with, it sounds like plenty here would love to join you, myself included. Just drop me an email for my name.

  38. Zaxares says:

    You’ve made an excellent choice in trying out Guild Wars, Shamus. :) Guild Wars is probably the most casual-friendly MMO out there on the market. The fact that it has no monthly fee and a relatively short storyline means that you can play just 2 hours a week for several weeks and still manage to gain a sense of accomplishment without feeling like you’ve wasted your money. The existence of computer-controlled henchmen and Heroes (only if you own Nightfall or Eye of the North) means that you never need to wait for other human players before venturing out of town.

    It’s worthwhile mentioning that Guild Wars is not likely to appeal to the kind of player who like hardcore level/skill/resource grinding, of pouring massive amounts of hours into the game to see numbers rise (although there is the opportunity to do that, in the form of Titles, but that’s a whole different kettle of fish). The level cap (20) is reached fairly easily, and it’s equally as easy to obtain equipment for a max levelled character.

    The TRUE entertainment in Guild Wars actually begins at level 20, when you finally have all of your attribute points and a decent array of skills. Guild Wars is all about you trying to come up with the best ‘build’ (the term used to define a certain array of attributes and skills) for the situation at hand, whether that situation is a simple quest, a mission, or just exterminating all monstes in an area. If you get access to Heroes as well, it’s also about coming up with the best team build, having the right mix of offense, utility and healing to get the job done.

    Guild Wars should greatly appeal to somebody like you, Shamus, since you enjoy strategy games. Because Heroes and henchmen are computer controlled, once you leave town and head into the explorable areas, the computer does all the work for you. There’s barely any micro-management at all. You just have to worry about your own character.

    You also made a good choice for a starting character. If you’re new, I would suggest playing a Warrior, a Ranger or an Elementalist. They’re fairly straightforward roles, and easy to cut your teeth on. You didn’t say which campaign you were playing, but I agree that Prophecies is the best one for a new player; it has the lowest learning curve and a nice progression of difficulty. That said, the Factions and Nightfall campaigns have better tutorials. If you have access to those, you may want to consider just playing through the tutorials to get an idea of the basic game mechanics, before going back to Prophecies.

    I look forward to hearing your thoughts and opinions on Guild Wars. :) Oh, and yes, the female avatars in Guild Wars are very pretty. Surprisingly, the range for male avatars is also quite good. In many MMOs, the options for females are stunning, but the options for males are very lacklustre.

  39. Zaxares says:

    Oh, and I can’t believe I forgot this when I was writing my original post. *faceslap*

    http://wiki.guildwars.com/wiki/Main_Page

    That’s the official Wiki page for Guild Wars. They have a very useful link there on a Guide to Character Creation, as well as links to all the various Professions, Attributes, Skills etc.

    The game developers all have their own pages on there, and they frequently post on Discussion pages too. You can actually access this Wiki by typing “/help” into the chat bar in the game.

    Oh, and I highly suggest reading this page before you do any trading with people in town:

    http://wiki.guildwars.com/wiki/Scam

    It’s unfortunate, but every MMO game has its share of malcontents ready to prey on the unwary, and Guild Wars is no different. (To be fair though, Guild Wars does make quite a strong effort in trying to crack down on this sort of undesirable behavior.)

  40. Pansy says:

    Having played the game since the beginning, as Kennet has, I shall have to agree with him in the sense that I feel the game has grown a lot more immature nowadays. Not so much that the core gaming group has become younger, but that people are generally less polite, the local chat is chore and bore and there are the inevitable spam bots peppered everywhere.

    However what got me into the game is still there today; graphics that have aged very well and are still pretty to look at and a PvP system that is extremely intuitive and tactical. Get yourself a good guild and you’re sorted mate ^^

  41. Marmot says:

    Hehehe, how come you chose GuildWars over WoW? I wish you a lot of fun with it regardless!

  42. Rick Tacular says:

    City of Heroes was already mentioned, but I want to second it for your consideration. I will admit that there is plenty of repetitive action out there, but there is also a ton of story-driven content, very groovy superhero (and villain) costume making, and a very fun community of players (hell, even in the PvP Zones they’re pretty cool to you. Very few griefers, that I’ve encountered at least).

    You can go to plaync.com and get a 10-day trial (or ask a friend who plays and if you sign up they get a free month) and give it a try. I really appreciate it that it’s not another Tolkien/D&D knockoff (these other MMO’s are great if that’s your bag, but how many different types of swords and elves and orcs can you take, right? Although there are trolls in CoH…)

  43. matt cid says:

    And, you know something we should do? Get all Twenty Sided readers who play GW together in one area!
    It can be the 20 Sided Alliance!
    i think we should not only get every one together but we should form a guild so we can chat via guild chat.(matt cid is my w/d’s name)other then that i have nothing much to say….

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You can enclose spoilers in <strike> tags like so:
<strike>Darth Vader is Luke's father!</strike>

You can make things italics like this:
Can you imagine having Darth Vader as your <i>father</i>?

You can make things bold like this:
I'm <b>very</b> glad Darth Vader isn't my father.

You can make links like this:
I'm reading about <a href="http://en.wikipedia.org/wiki/Darth_Vader">Darth Vader</a> on Wikipedia!

You can quote someone like this:
Darth Vader said <blockquote>Luke, I am your father.</blockquote>

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