It’s obvious I’m a fan of long-form game analysis, particularly story-based. I love to write about games, read about games, watch reviews of games, and talk about games. In a way, the retrospective is just another stage of the experience.
This is producing a strange side-effect where I’m starting to feel glad that the Mass Effect 3 ending was so completely awful in every way, lacking in both coherence and closure, and completely discarding core themes in the last minutes of the game. Sure, a high-profile series ended in a train wreck and a great chunk of lore-rich world-building has been reduced to pretentious mush, but the resulting conversations and deconstructions have been more interesting to me than the game itself. I enjoyed assembling my own list of objections, and I’m still collecting new objections to my running mental tally.
Here is yet another person stepping up to deconstruct the ending. Yes, they lead off with a nod to Red Letter Media, but the review doesn’t go that way. This is actually the most highbrow one I’ve found so far, and the author plays things very straight.
The bit about the Socratic exercise really resonated with me. Yes, this is the thing I love most about sci-fi.
I’ll actually be glad when people stop saying, “You’re ripping off Red Letter Media!” when someone does a long-form analysis. There’s a lot of room for different approaches in this gig, and the more the merrier.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Silent Hill Turbo HD II
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
A Star is Born
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.