Jay and Corvus are onto the next round of questions in the XFire debate… thing.
The questions they tackle:
- Do you create a game for yourself or for your audience?
- Does becoming more “mainstream” to hit a wider audience defeat the purpose of being indie?
- Where do you get your ideas / inspiration?
Go there and read the answers for yourself.
In other indie news, I just might get to learn the answers to some of these questions first-hand. I’m currently talking with a small studio who have something going that has captured my interest. I can’t talk about it (NDA) in any detail, and nothing is final, but it’s something exciting to look forward to.
Control
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Was it a Hack?
A big chunk of the internet went down in October of 2016. What happened? Was it a hack?
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
That’s great news, Shamus!
Sweet, from what I know about you, something that intrigues you should intrigue me as well.
As for the questions… Well personally I don’t understand the elitism of “indie” stuff. Yeah, it’s great that you’re “sticking it to the man” by subverting pop culture, but what’s point? I’m all for indie companies making a big hit and rocketing to the top.
If a company has a good product, it shouldn’t matter if it’s indie or not; just enjoy the game.
Shamus: Woah, cool. Do tell when you have leave to do so. I’m excited to hear what role you’ll play in it!
Snook: I actually pretty much agree with you. And I think most of the more professional indies would, too. The “indie” keyword is – in my opinion – mainly handy marketing tool that helps people reset their expectations and look deeper than the production values and scope on the surface of the game. A problem way too many gamers – and journalists – have, because they’ve been programmed by the games industry that bigger, prettier, and more high-tech means higher quality.
When you say, “it’s indie,” many gamers (at least those who know what you are talking about) stop, recalibrate their brain, give it a second look, and look at values like – oh, say, “Fun,” and “entertainment,” and “provoking of thoughts,” and “engaging,” and “oh, crap, I can’t believe I’ve been playing this game for six hours straight!” Which is how all games ought to be evaluated, indie or mainstream.
And yeah – 95% of indie games are crappy, too. And I worry the “indie” term sometimes gets slung about to try and conceal that fact. Though often even the lamer indie games have some nuggets of gold hiding in ’em, and may be worth a closer look
Great news!
Is this something that came your way professionally (from your talent as a software engineer) or from your profile as a blogger on d20?
Just curious whether this blog thing is worth something in the free market, assuming that this isn’t too gauche a question to ask.
That’s great to hear…can’t wait to find out what it is. Good luck with it!
Ever wonder if the independant producers pirate the big company’s games?? .. you know.. to see how effective their protection is?? ..wink.. wink… nudge.. nudge..
http://www.hollywoodreporter.com/hr/search/article_display.jsp?vnu_content_id=1000535245
Is a good article on casual games as well.