Long time readers will remember (and are probably tired of) my gripes and rants against Valve Software’s Steam platform for digitally distributing games. I just want to say that this is how digital distribution should be done.
Impulse is the digital distribution platform from Stardock. It is concerned with offering convienence to the user, not treating them like a pirate. You don’t need to have Impulse running to play your game. You can back up your game to CD / DVD. If Stardock gets hit by an asteroid tomorrow, your copy of the game will continue to work even if you re-install. You can have it auto-update your software, or you can do updates when you decide it’s time to update. If ever. The choice is yours, not theirs.
It has all the advantages of Steam, and none of the annoying artificial restrictions. It’s convenient and treats you like a customer instead of a foe.
Steam will, of course, still have the more robust selection of games, but I just wanted to point at what Stardock is doing and say, “These guys are doing it right.”
LATER: For contrast, here is an avid fan of Steam who has had a good experience with Valve, and isn’t quite as impressed with Stardock as I am. Also a story of someone who reached Gabe Newell’s voicemail.
As to Stardock software “phoning home”, I wasn’t aware it did this. Can anyone provide a link describing what Stardock software does this, and when? I’m aware that GalCiv will submit your score to the metaverse when a game ends, but are there other shenanigans going on?
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Silent Hill Turbo HD II
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?