Long time readers will remember (and are probably tired of) my gripes and rants against Valve Software’s Steam platform for digitally distributing games. I just want to say that this is how digital distribution should be done.
Impulse is the digital distribution platform from Stardock. It is concerned with offering convienence to the user, not treating them like a pirate. You don’t need to have Impulse running to play your game. You can back up your game to CD / DVD. If Stardock gets hit by an asteroid tomorrow, your copy of the game will continue to work even if you re-install. You can have it auto-update your software, or you can do updates when you decide it’s time to update. If ever. The choice is yours, not theirs.
It has all the advantages of Steam, and none of the annoying artificial restrictions. It’s convenient and treats you like a customer instead of a foe.
Steam will, of course, still have the more robust selection of games, but I just wanted to point at what Stardock is doing and say, “These guys are doing it right.”
LATER: For contrast, here is an avid fan of Steam who has had a good experience with Valve, and isn’t quite as impressed with Stardock as I am. Also a story of someone who reached Gabe Newell’s voicemail.
As to Stardock software “phoning home”, I wasn’t aware it did this. Can anyone provide a link describing what Stardock software does this, and when? I’m aware that GalCiv will submit your score to the metaverse when a game ends, but are there other shenanigans going on?
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
A video Let's Play series I collaborated on from 2009 to 2017.