I’m tinkering with the site today, fixing long-standing issues and annoyances. (The bug where dates would sometimes not show at the top of a post should be fixed.) If there’s something broken or odd that you’ve always wanted to see fixed, then now is the time to speak up.
Also: I’m considering, and will probably experiment with, replacing my Google ads with Project Wonderful ads to see how they hold up. From talking to other people, I gather that my site is making a lot less than other sites with similar traffic levels. If that’s because I only have one ad and I keep it away from the content, then so be it. But I want to make sure I’m not just making some obvious mistake or passing up a better deal. So, ads may come and go, or move around, or whatever. Things will settle down once I have enough data to make a decent comparison.
So, heads up, basically. Try not to freak out. Let me know if something looks really wrong.
Gamers Aren’t Toxic
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Silver Sable Sucks
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?