A while back I saw the bad buzz surrounding the game S.T.A.L.K.E.R. and decided to give it a pass. High system requirements, crashes, rampant bugs, sluggish performance and that sort of griping led me to stay clear of the thing until it hit the bargain bin.
I guess it just did. I don’t know that I’ve seen a game go that low from the lofty heights of A-List pricetag. Usually they bottom out at $9.99, and in rare cases, $4.99. But less than four dollars? That’s yard sale prices, right there. I know in some places the game is still retailing for about $30. I don’t know if the $3.74 was a mistake perpetrated by my local Target, or if they really wanted rid of the thing, but it’s just too cheap to pass up at this price.
I know a lot of the problems with the game have been ironed out in a series of patches, so it will be interesting to see how it all turned out in the end.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
A look back at Star Trek, from the Original Series to the Abrams Reboot.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?