When Blogging, we usually talk about stuff we’re doing or that we’ve done. Watching shows, movies, playing games, knitting stuff, writing fiction, going to work, attending school, whatever. The more stuff you do, the more stuff you have to write about. Except, after a certain point you’re doing so much stuff you don’t have time to write about any of it anymore.
I’m currently watching Samurai 7. It’s immensely enjoyable. A year ago, I would have been blogging the thing a disc at a time, talking about the characters and my impressions of the plot as it unfolds.
I’ve got a programming project in the works. Like my Terrain Project, it’s full of little lessons and surprises. Unlike my terrain project, I don’t have time to write about it. (I’m making notes here and there. I actually do hope to post this stuff eventually.)
I’ve got another project in the works that I can’t talk about yet. It’s hardly taking up any real time in the sense of doing work, but it occupies my thoughts for a majority of the day.
I’ve been playing a little Puzzle Pirates here and there. I was really into this MMO game a year ago, even going so far as to write a little Java applet to demonstrate a game concept to the developers. (The folks at Three Rings are amazingly open and interact regularly with users, even to the point of encouraging them to help design new mini games.) I could do a whole series of posts on this game and on Three Rings. It’s a unique concept from people with a unique approach to game development.
On top of all of this is just the regular ambient level of distractions everyone has to tolerate when they get out of bed in the morning. I’m exercising a bit to recover from my surgery. It truly is shocking what can happen to your body after just five days of rest.
So, I have an astounding number of things to write about, and no time in which to do it. This is in stark contrast to a few months ago, when I had copious free time and nothing to say. Hopefully I’ll be able to unpack some of this stuff later when the buffer isn’t quite as full.
Anyone else have this problem regulating blog output?
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
What was the problem with the Playstation 3 hardware and why did Sony build it that way?