Everyone has different standards for verisimilitude. I’m often amused by the anecdotes from other players who inhabit crazy gameworlds that are bursting at the seams with preposterous creatures. They think nothing of doing a dungeon where an Ogre will inhabit an unadorned room next to a Black Pudding, who both live next door to a Dire Bear and an Earth Elemental. Stories like this make me laugh because I can’t help but picture what life must be like for these monsters in the dungeon as they sit around waiting for adventurers to show up. Talk about “The Odd Couple”. Actually, that’s a pretty cool idea for a comic: A sitcom-styled story about a bunch of freakish monsters who inhabit a trap-and-treasure laden dungeon, learning to love and laugh… together.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
A video Let's Play series I collaborated on from 2009 to 2017.