You can give your players incentive to do things, but if it’s not the incentive they’re looking for they will probably demonstrate it by their in game actions. Some examples of player incentives include:
A video Let's Play series I collaborated on from 2009 to 2017.
A look back at Star Trek, from the Original Series to the Abrams Reboot.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.