You can give your players incentive to do things, but if it’s not the incentive they’re looking for they will probably demonstrate it by their in game actions. Some examples of player incentives include:
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?