You can give your players incentive to do things, but if it’s not the incentive they’re looking for they will probably demonstrate it by their in game actions. Some examples of player incentives include:
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.