You can give your players incentive to do things, but if it’s not the incentive they’re looking for they will probably demonstrate it by their in game actions. Some examples of player incentives include:
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
A Star is Born
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!