Also: New credits. Yay.
I thought I was done with New Vegas. I really did. But I re-installed it this weekend and began yet another playthrough when I heard there was a vault that I’d completely missed.
One problem I’ve always had with these sandbox games is that I can’t take a break from them. If I take a week off, then when I come back I’m compelled to begin a new game instead of just piecing together what I was doing in the old one. As a result, I have many, many aborted play-throughs under my belt.
Yes, unarmed is still the most powerful weapon class (zuh?) in the game. With a strength of 8 and the bladed gauntlet (available in Primm) it’s impossible for me to hit a foe more than once without abusing a corpse. As a bonus, you don’t have to worry about ammo, which is a real boost to your income and your carry weight. With guns, you need your good gun, and its ammunition. Then you need a backup gun, and its ammunition. You might even carry a third. But if you’re a wasteland pugilist, you can walk away from every shopkeeper with minimal encumbrance. Also, I tend to use VATS with guns to save on ammo, but with fisticuffs I can just jump in and start swinging without bringing the game flow to a halt. It’s also less of a skill-point sponge in the early game. With unarmed, I’m one-shotting raiders with just 40 skill points. With guns, I usually need 60 skill points before I start to feel effective, and it’s not until the 70’s that you can one-shot mooks.
I tried playing as a gunslinger. Got myself the best sidearm I could find, spent a mess of skill points and perks, and wound up with a nice, reasonably competent gunfighter. As opposed to my unarmed game, where I can kill guys faster for half the skill points and without using any perks. I think it was an odd decision to give so much power to the melee skills in a game with such a heavy western theme.
Then again… Ballistic Fist!
DONK! DONK! DONK! DONK! DONK! DONK!
Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
Grand Theft Auto Retrospective
This series began as a cheap little 2D overhead game and grew into the most profitable entertainment product ever made. I have a love / hate relationship with the series.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.