Also: New credits. Yay.
I thought I was done with New Vegas. I really did. But I re-installed it this weekend and began yet another playthrough when I heard there was a vault that I’d completely missed.
One problem I’ve always had with these sandbox games is that I can’t take a break from them. If I take a week off, then when I come back I’m compelled to begin a new game instead of just piecing together what I was doing in the old one. As a result, I have many, many aborted play-throughs under my belt.
Yes, unarmed is still the most powerful weapon class (zuh?) in the game. With a strength of 8 and the bladed gauntlet (available in Primm) it’s impossible for me to hit a foe more than once without abusing a corpse. As a bonus, you don’t have to worry about ammo, which is a real boost to your income and your carry weight. With guns, you need your good gun, and its ammunition. Then you need a backup gun, and its ammunition. You might even carry a third. But if you’re a wasteland pugilist, you can walk away from every shopkeeper with minimal encumbrance. Also, I tend to use VATS with guns to save on ammo, but with fisticuffs I can just jump in and start swinging without bringing the game flow to a halt. It’s also less of a skill-point sponge in the early game. With unarmed, I’m one-shotting raiders with just 40 skill points. With guns, I usually need 60 skill points before I start to feel effective, and it’s not until the 70’s that you can one-shot mooks.
I tried playing as a gunslinger. Got myself the best sidearm I could find, spent a mess of skill points and perks, and wound up with a nice, reasonably competent gunfighter. As opposed to my unarmed game, where I can kill guys faster for half the skill points and without using any perks. I think it was an odd decision to give so much power to the melee skills in a game with such a heavy western theme.
Then again… Ballistic Fist!
DONK! DONK! DONK! DONK! DONK! DONK!
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.