Communication between the Game Master and the players is crucial to keeping the game fun. Solicit feedback from your players from time to time and see how they feel about the experience. If they curse, spit, or stab you with a pencil, it means they probably aren’t happy with the direction the game is going. Sadly, there isn’t much you can do about this, unless you want to give them their way. And honestly, what’s the fun in being the GM if you’re just going to let players have their way?
UPDATE: Ah. So THAT’S where the “rocks fall” joke originated!
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
Bethesda’s Launcher is Everything You Expect
From the company that brought us Fallout 76 comes a storefront / Steam competitor. It's a work of perfect awfulness. This is a monument to un-usability and anti-features.