Only in the context of an RPG is it possible for someone to need the Cliff Notes version of their own biography.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.