Only in the context of an RPG is it possible for someone to need the Cliff Notes version of their own biography.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.