The only way to keep players from doing something stupid is to Just Keep Talking.
Sadly, there is no way to keep the DM from doing something stupid, although offing one of his favorite NPCs might shut him up for a couple of minutes.
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
A video Let's Play series I collaborated on from 2009 to 2017.